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Asriel said:
curl-6 said:

Yeah it's definitely not a AAA game in terms of budget, and one could almost say it reaches too far and stretches its resources a bit thin, but I have to admire the sheer balls they had, trying to make a game of this scope and complexity on low end hardware with a mid-tier budget.

Oh absolutely, I didn't mean to imply otherwise. The fact Monolith Soft achieved as much as they did, with such a steady technical performance, with tough limits to their budget, manpower and the technology they were working with, is incredible. Like Chronicles with the Wii, X pushes the host hardware to its limits and Monolith Soft deserve a lot of praise for that. The performance is far smoother than open world games on comparable systems. X feels like the product of another age, when your ambition didn't need to be limited by whatever your potential sales were. 

That's the thing, yeah, they must have known when they were making it that it would be lucky to sell over a million copies, but they shot for the stars anyway. I really respect that, especially when so many other first party titles with far more sales potential don't have a tenth the ambition that XCX has.