Asriel said:
Oh absolutely, I didn't mean to imply otherwise. The fact Monolith Soft achieved as much as they did, with such a steady technical performance, with tough limits to their budget, manpower and the technology they were working with, is incredible. Like Chronicles with the Wii, X pushes the host hardware to its limits and Monolith Soft deserve a lot of praise for that. The performance is far smoother than open world games on comparable systems. X feels like the product of another age, when your ambition didn't need to be limited by whatever your potential sales were. |
That's the thing, yeah, they must have known when they were making it that it would be lucky to sell over a million copies, but they shot for the stars anyway. I really respect that, especially when so many other first party titles with far more sales potential don't have a tenth the ambition that XCX has.