curl-6 said:
Nuvendil said:
Woops typos abound. I meant to say "can't do without". They do them, but they seem to think you need ridiculous resources to get it done. The detail and size of XCX's world, the diversity of fauna, the quality of voice work, the graphics that make excellent use of the hardware but are also stable, these are all things AAA teams struggle to accomplish without spending absurd ammounts of money. Shoot, the stability part is something they can't seem to do *period*. And when they DO accomplish these things, they've spent so much money they feel they have to nickle and dime you to death with day one DLC and microtransactions and season passes.
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Yeah, it's definitely rare to see a AAA open world game with a framerate as stable as XCX. Even on more powerful hardware they tend to chug.
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Framerate? A lot of open world games outright crash. I've not had XCX crash once in my 100+ hour playthrough.