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curl-6 said:
Nuvendil said:

If this is what resources stretched thin looks like, Ubisoft, EA, and many other "AAA" game developers need to take some notes.  Cause XCX pulls off a ton with its budget that many "AAA" publishers seem to think you can't doo with how scores of millions of dollars spent and hundreds of developers working overtime to accomplish.  

Of course, this shouldn't surprise people who have studied business organization.  Smaller teams and less resources efficiently used is vastly superior to bloated, oversized teams working at maximum inefficiency.  I mean, the budget behind The Witcher 3 isn't nearly as high as many of the WB, EA, Activision, and Ubisoft games of smaller size.  The problem those monstrous companies have is they are breeding grounds of gross inefficiency.  

I don't disagree, but I am curious to what things those are in your opinion.

I definitely concur that the AAA sector has become grossly bloated.

Woops typos abound.  I meant to say "can't do without".  They do them, but they seem to think you need ridiculous resources to get it done.  The detail and size of XCX's world, the diversity of fauna, the quality of voice work, the graphics that make excellent use of the hardware but are also stable, these are all things AAA teams struggle to accomplish without spending absurd ammounts of money.  Shoot, the stability part is something they can't seem to do *period*.   And when they DO accomplish these things, they've spent so much money they feel they have to nickle and dime you to death with day one DLC and microtransactions and season passes.