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bonzobanana said:
curl-6 said:

Wii U has a slower CPU than PS3/360 but its hardware is more capable overall due to its more modern GPU and larger RAM.

BO2 is a game that frequently throws large numbers of NPCs into play at once, hence its core design is more suited to PS3/360, in the same way that more GPU/Memory bound games like Need for Speed and Trine 2 are a better fit for Wii U. It's also a game built on 6 years of optimization to PS3/360's hardware, but a launch title for Wii U.

Personally, I'll take the Wii U version of BO2 for the pointer controls alone. Hell, I bought MW1/W@W/BO/MW3 on Wii despite owning an Xbox 360, because I prefer the pointer that much.

Wii u cpu is much slower, wii u gpu is actually slower in gflops. Only 176 gflops on wii u but I totally accept the later architecture and memory management makes it superior to ps3 and 360. Main memory bandwidth is less on wii u, no hard drive either but it does have that very fast 32mb of eram plus the original wii gpu is in there too which is normally used for the gamepad screen.  Generally both ps3 and 360 are more powerful I would say but it depends on the game of course. Trine 2 is a better fit but Need for Speed had a cut down number of online components on wii u. Also ps3 has incredible cpu performance with its dual thread powerpc main cpu and 7 cell processors. PS3 often supports 7.1 sound of fantastic quality that you don't get on either wii u or 360.

I own all three systems and for me the wii u is the weakest of the 3. It has the slowest loading, often lowest frame rates plus other issues. Still all three have fantastic games including many exclusives but its disappointing again that Nintendo released such a dire console at such an inflated price. Hoping with the NX they won't try to sell weak tech at grossly inflated prices.

Main RAM bandwidth doesn't need to be as high when you have 32MB of fast eDRAM for performing tasks that require high bandwidth (Versus 10MB in 360 and none in PS3) Also, while it may lack a HDD, Wii U can actually stream from its internal memory as well as from disc; Xenoblade Chronicles X uses this technique to reduce pop-in and load times, in much the same way as the installs in many PS3/360 games.

I suspect NFS's player count was more a concession to the Wii U's vastly smaller player base than a matter CPU constraints; fewer players means its easier to get a full house with a very small population. Graphically, the game improves over the last gen versions with higher resolution textures, additional reflections, and a smoother framerate. 

I do agree that Wii U was overpriced though.