totalwar23 said:
Yes, because you should always listen to what PR says. Here is an interview with the game's producer. VideoGamer.com: Do you think that Boom Blox has hardcore appeal? Amir Rahimi: I do. I absolutely do. To be quite honest it was a bit of a surprise to us in the development team, when about halfway through development we started having fun playing the game. It started out being just a family game, a game that would get kids excited. Every single person on the team had come from a hardcore game, we're all hardcore gamers. I don't think we could help but to make a game that was appealing to us. It was intrinsic. About halfway through we realised we were onto something. And I've got to tell you, we've done an amazing job of making the game very acceptable to the casual audience but also have a layer of depth that is going to be really appealing to the gamer.
VideoGamer.com: I guess core gamers will be most interested in the user generated features. Do you see players uploading levels online on the Wii? AR: I absolutely do. There's so much flexibility in this editor. The kids for the casual audience, they love to build something up with a ton of bombs and blow the hell out of it. For the gamers, they can get really complex and build interesting mechanical things and then blow them the hell up. And you can very easily share it online.
Interview with the game's creator. What's the target audience of this game? I'd say that our target market is eight plus but if the child is using the Wii, it's hard to imagine any child who wouldn't enjoy BOOM BLOX because it doesn't require that you have to read and it's very simple to learn. I mean, if they're very young, they would have a difficult time finishing every puzzle in the game because some of them are brain-twisting challenges. They take a bit of thought, especially to get them perfect and get the gold medal, but that wouldn't stop a young child from having a wonderful time with it. In fact, my nephew who is only six, does a wonderful job of painting and putting a bunch of animals out into the world and have them interacting with each other and building stuff that topples over and ends up squealing in delight. It's a very wide range of people who will be entertained by this game.
In short, Boom Blox isn't mean JUST for children. What did you say about failing again?
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Wow.You don't get it.This actually proves my point.
The result is basically a game targeted to a younger audience,ignored by it along with the mainstream and ends up being praised by the hardcore gaming press(lol wut?) and this explains why.
Notice the clash of different ludological goals in the answer to the second question?
If you knew about how kids interact with their games you'd have spotted it already.
If I may, I'd like to borrow a quote from a legendary Muay Thai fighter.
"Try again kid".
Sagat
Prediction:
Disney will make KH3 with Nintendo.Yes,KH3 will be a Disney/Nintendo crossover.
Save the industry,Kill a Hardcore gamer
Stopped buying Ubisoft games.Will not buy Red Steel 2.Let them struggle on HD. Click here for a solution:CLICK
ALERT: I have also exposed a UBI'Z'OFT viral marketer in THIS thread.Read my posts, see the set up and watch how everything crumbles on page 8. Please learn from this experience.







