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Stefan.De.Machtige said:
AZWification said:

Hmm, which are those?

I would say these are the big ones:

- Difference between mobile and SCD version -> Too Big > wasting resources on games / design -> Too Small > might become a pointless difference (like gamepad really became)

- Full cost ratio -> is selling  +/- 10 m SCD's worth the hassle of two required, and mandatory games versions at all?

- will Japanese 3rd parties follow?  -> If no, Nintendo might lose the likely big support coming from the handheld side and it's not like it has any to spare.

I can imagine that Nintendo thought of even more potential problems.

Also according to the patents, there will be some sort of cloud based system that can be used to increase power for others when you're not using it. There will be tons of factors when the SCD happens.