By using this site, you agree to our Privacy Policy and our Terms of Use. Close

I was wondering the reason for this, because it seems so strange that they would make the Wii emulation so much worse. Someone had an answer in the comments section of youtube:

"It's because Wii and WiiU send the data to the screen using the YUV format, instead of RGB. Nintendo could correct this using shaders on WiiU, but apparently, they never did it"

I don't really know much about the technical standards of color encoding, but this is interesting indeed. Maybe somebody with more technical insight can explain why Wii U uses YUV rather than RGB.