I do not agree.
I think Destiny is a good example of a game that does it pretty well (though not perfectly). When you die in an easy section, you respond in pretty much the same place. The harder sections (called darkness zones) take you back to the beginning of the zone. Most of the time this is a moderate, but not terrible setback. In all cases, you retain any loot that you picked up.
There needs to be some consequence to dying, otherwise there wouldn't be as much of a feeling of accomplishment for progressing through a game.








