Soundwave said:
Or they could just scale up the chip of the Tegra X2 (lets presume) that they're using to be 3x more powerful (768 CUDA cores vs 256 CUDA cores for instance). Though Nvidia already uses the Tegra X2 is multi-processor configs, that Drive PX2 system uses two Tegra X2's in unison. The truth is I don't think even if Nintendo offered this setup that they'd want devs really pushing the console to max ability. What they would want is the games to be made first and foremost for the portable setup, and then developers would be allowed to use the extra grunt to maybe get a home version that's 1080P + 60fps versus say 600P + 30fps on the portable. But the portable model has to be the focus. |
If you do that, you're not customizing a chip, you're making a new one.
The Drive PX 2 uses multiple chips, yes, but they aren't used for gaming. There are some computational tasks that have 100% scaling across different cores and processors, but gaming is not one of them. That's why no console manufacturer uses that configuration for their machines.
Lastly, it's not Nintendo who decides how developers use their machines... at least not unless the give them dev kits that hold them back on purpose. And that's a very, very bad idea.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
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