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PAOerfulone said:
Soundwave said:

Based on how they handled their Wii/DS success, I'd say that won't be the case. If you are making a lot of money doing something you'll more of that, not the opposite. 

Nintendo didn't invest in many "epic" games in the Wii/DS era nor did they invest in any new studio purchases or anything like that for the "epic" game audience. There was however a helluva lot more party games. 

True, and that did work for a while. But as soon as the casuals left them high and dry come the 3DS/Wii U, those party games started selling like crap compared to their predecessors or just plain crap in general.
Wii Sports/Wii Sports Resort: 82.73 million/33 million -> Wii Sports Club - 0.4 million
Wii Fit/Wii Fit Plus: 22.72 million/22 million -> Wii Fit U - 0.9 million
Wii Party: 8.5 million -> Wii Party U -> 1.8 million
 and most of the dedicated gamers that bought the DS/Wii and got burned didn't by the Wii U because of getting ditched in favor of the casual audience, leaving just the very core Nintendo fans, and by then the Wii U was already a colossal failure and the 3DS was entering its last legs, so Nintendo saw no point to it.
I think that this time around they'll have learned their lesson. The bright spot of mobile is that it doesn't really require much money or resources, and with the IPs they have, the revenue and profits >>>>>>>>>> costs and losses. Which will give them more breathing room and leeway to go all out with their dedicated systems and games.

Part of it is human nature. 

If we're running a fast food restaurant that serves pizza and tacos, and suddenly the tacos start to become like the majority share of the business, odds are offering more tacos becomes a bigger priority, not investing even more money into the pizza side.