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curl-6 said:
Soundwave said:

Pointer controls were good, but Nintendo didn't bother to get any of the great FPS games or make one themselves (like GoldenEye N64). Red Steel 2 was what the first should've been and then RS2 should've been a good deal better than that. 

The problem with the sword control stuff on Wii is the controller (even with WM+) can't register depth, which means it only picks up on the angle, but nothing else ... it didn't really control 1:1 anywhere close to how it should have. 

The pointer stuff was much better, but again, Nintendo themselves never really bothered to make a top tier multiplayer FPS to really take advantage of it. 

Until, ironically, I guess Splatoon (well online multi anyway). 

Putting Retro on Metroid Prime 3 was a waste, they should have let them work on a new FPS IP that was more multiplayer centric, coming in 2007 at the heigh of the Wii craze, such a game would've become a hit and potentially have given Nintendo a great new IP, but instead we got Metroid, which quite honestly is never going to be a mainstream hit. It's too slow, solitary, single-player focused. 

Plus 6 years of fugly SD graphics ... ugh. I hope NX is not the same type of upgrade over Wii U. 

RS2 was a good game, much better than the awful original. Honestly, it should've been a new IP, it was a sequel in name only. The sword controls in that, Skyward Sword, and Wii Sports Resort worked more than well enough for me.

As for Prime 3, as someone who doesn't give a shit about online multiplayer, I'm more than happy we got an awesome single-player-only experience.

And I didn't find Wii's graphics fugly. I actually found some games like Mario Galaxy and Prime 3 quite beautiful.

It was an oppurtunity window though .... one of the great failures of the Wii in retrospect I think is that Nintendo did not take advantage of that period in 2006-2009 in particular to create a new hit character IP. 

If they were ever going to find a new FPS IP for example ... that would've been the time, but alas a lack of vision. Metroid Prime 3 didn't even sell so well. 

Red Steel 2, sadly also missed the bus. Sold a meager 270,000 copies despite being a better game, by that time the Wii market had shifted from a red hot product for everyone to basically just the casual machine and gamers had ear marked the 360/PS3 by then for "real" shooters. 

When a window of oppurtunity opens, you have to be ready to take advantage.