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Pemalite said:

I disagree. And you have obviously missed the point of it all.

How is that obvious? Your expectations are unrealistic.

Pemalite said:

Those mods that ended up on consoles that you assume don't exist? Ever heard of Counterstrike?
Shall I name some more? ;)

Hows about Left 4 Dead? That started life also as a mod.

You have titles like The Stanley Parable as well, but they never went to console... And many games that weren't a Source mod but started out as Unreal Tournament/Quake mods.

Ohh Counterstrike, or Left 4 Dead. Great examples. So you think Valve took that mod as it was, and just released it all willy-nilly on consoles under their own brand? Because that's not what happened at all. In both of those cases, they pretty much re-wrote most of the game from scratch to build them to their standards, and went through a similar process to get them certified on consoles. It's almost like that's exactly what I said Nintendo would need to do for these fan projects...

Which they won't, because it requires almost as much effort as making your own first party games yourself. You're still not getting it, are you?

Pemalite said:

It's called "curation". - You obviously don't give anyone access to the underpinnings of your device... Microsoft and Sony sure haven't and they have fairly open development ecosystems.
This is just scaremongering.

Hey it's wonderful that you don't know what a game that's digitally signed has access to, but that's fine. Just a quick question. How do you think hackers and modders get custom firmware on consoles?  I promise you Sony, MS, and Nintendo don't want anyone to ever install their own OS on their platforms.  In fact Sony removed the ability to install Linux on the PS3 because there was a exploitable aspect to how that feature worked that they could not patch. Normally, these exploits involve convincing the operating system of that console that your code is either digitally signed, or part of a legitimate digitally signed program. It's probably because that opens up the hardware to do pretty much whatever you like with it, that's why they have a certification process to make sure that developers aren't actually doing things they're not allowed to do. So what makes you think that digitally signed games won't be able to do malicious things to your console? Please tell me what a new custom Operating System can do but malicious code cannot. I'm really curious.

Scaremongering? Hardly. In fact I guarantee that if Nintendo started a program such as thing, hackers/modders would be looking at ways to to put "a wolf in sheep's clothing" through the system. It would be incredibly easy to do if Nintendo isn't combing over the code to make sure it all checks out.

 

Pemalite said:


If Microsoft and Sony did the exact same thing and started shutting down fan projects (They don't tend to do this)
I would also be giving them ridicule, if you hadn't noticed I am fairly vocal when it comes to all the consoles.

Like how Microsoft shut down Halogen? Or how Sony/Activision shut down that fan-made Crash Bandicoot game? Or how Sega shut down that Streets of Rage fan game? Or Konami shut down that Metal Gear Solid remake? Or How Square Enix shut down that Chrono Trigger Fan project?

Literally everyone in the industry does this. Kinda odd that you're going after Nintendo when the main reason they shut down so many fan made games is because most notable fan made games that come to the surface feature Nintendo IPs.