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curl-6 said:
Soundwave said:

Exactly Nintendo doesn't put up with shit effort. Yes, occassionally a sloppy game will slip through, but the cheerful/cuddly persona of Miyamoto is a myth in development terms, even around Nintendo other devs talk about him more like Darth Vader patrolling the Death Star. If your work isn't up to par, you're going to get it. 

Retro learned this the hard way in their infancy when Nintendo canned NFL Football, a racing game, and Raven Blade and forced them to work on Metroid and then put their feet to the fire to make sure the game was really good. 

Yeah, I remember reading quite a few horror stories of developers whose had their work assessed by Miyamoto and got very critical and almost entirely negative feedback. As for Nintendo themselves, it's widely believed they went so far as to kick not one but two of Retro's presidents to the curb from 2002-2003, replacing the second with one of their own, NoA veteran Michael Kelbaugh, who remains in charge to this day I believe.

That said, I still feel that even Nintendo supervision may not have been able to salvage Rare's decay; after all, they let Starfox Adventure though and that was a pretty weak game.

 

fatslob-:O said:

The team behind Golden Eye 007 and Perfect Dark, the two most noteworthy games that Rare has made for the N64 basically left to form Free Radical Design in 1999

How is that possible when Free Radical was formed a year before Perfect Dark even came out?

 

KungKras said:

YES!!! PLEASE NINTENDO!

They definitely should, therefore they won't. :(

Why would they buy Playtonic? They haven't proved themselves yet. I don't want a repeat of Mighty No. 9, after all.