Slimebeast said:
But grass on fire, different weather zones, dynamic enemies etc, aren't those features much like those who developerss like Ubisoft and others pride themselves with? Tons of gimmicky features that are kind of cool but really don't add to the depth of the game. I'm not trying to downplay. I love features like that and I do think they add depth (so why did I just claim they don't add depth? I don't know lol). Thanks for giving some examples. I avoid videos and articles because I want to explore the game myself and basically not know anything beforehand, but it's extremely exciting to hear that Zelda has been given this kind of detail and life to its world. But, and it's a huge but. I'm afraid that like with many other big games these features won't have any real meaning. What I mean is that with just one difficulty level (damn you Assassin's Creed), the game will naturally be designed for the lowest common denominator (a mass market casual gamer) which means a core gamer can just rush through the game without having to utilize these beneficial features. Like with Assassin's Creed. Especially during the Revelations era, the AC games had tons of cool features (countless upgrades and special equipment, environmental assistance, a strategy layer, mini-games and so on), but since the game was so damn easy, a player could rush through it by only using the basic attacks and moves, and ignore all the cool stuff. Which was really sad and made me angry and frustrated. I want to have access to a hard difficulty level where it's practically impossible to beat the game if you don't pay attention to and utilize the features. |
Since you're avoiding videos and spoilers, I won't post the many gifs that show how these features can be used in cool ways that vary and deepen gameplay, but my impressions of the game so far is that it really does feel like one of those titles where you can have fun just messing around for hours, not necessarily trying to move the story forward at all. The diversionary stuff looks so fun in its own right that you'll want to go out of your way to do it even if it's not strictly essential.








