TheLastStarFighter said:
Looking at this link again, and seeing the setup of the Tegra X2 in the chart, it has me thinking that the NX portable could use a Tegra, while the SCD could potentially use one of the "unknown" Pascal cards for additional graphics processing. Essentially, 50% of the setup above. When going solo, the NX could operate with 650 (or less) GFLOPs that the Tegra could provide. But when docked, the system would have an additional non-mobile graphics card. No reason it would have to be a second Tegra. A different card would make much more sense, and could boost a docked NX to 3 or 4 TFLOPs. |
Something like that could be possible, but I'd probably lean towards it being unlikely.
For one the SCD would probably be quite expensive, Nvidia giving Nintendo Tegra tech that no one else is using for close to cost is one thing, but they're not going to give Nintendo their gaming desktop GPU tech at dramatically cheaper margins too.
Second I guess what would the NX base unit really even accomplish if the GPU is like 2.5+ TFLOP? It would be like having two horses to pull a wagon and then throwing a dog down there too, lol. The Nvidia desktop GPU would be capable of running the games outright.
Also scaling games would be difficult, that's a pretty huge gap, keep in mind the portable NX is unlikely to be able to use the full 625 GFLOPS of the Tegra X2 as is, it would run too hot most likely. So you're talking about developers having to make the same game work on one config that's probably about 400 GFLOPS, and another config that's 3-4 TFLOPS ... that's a ridiculous gap in power.
You don't want the gap in power to be so large that the average user goes "holy FUCK! This game now looks like shit!" when they go from the SCD home play to continuing to play on the road. It has to be some what seamless.







