RolStoppable said:
You should also consider what the developers themselves did to limit its sales. When you come up with battle and skill systems that are so convoluted that even longtime RPG players need hours to grasp all of it, then you are locking out a big chunk of the market you could sell to. Offering a big game world can draw in only so many people. |
Yeah, it is certainly not the most user friendly JRPG. Marketing could've been better also, I don't recall them making much of a push outside of their social media channels, which don't have much reach beyond those who are already fans.