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TheLastStarFighter said:
JEMC said:

There's no need to twist reality to make your point: The GameCube didn't have a DVD unit because Nintendo didn't want to, not because they couldn't afford it.

EAD Tokyo, EAD Zelda, Monolith Soft and Retro would all use every inch of power given to them.  Heck, even the MarioKart team would, and so would Smash.  Nintendo teams not pushing power limits is a myth.

Super Mario 3D World looked nice, so does Captain Toad but I don't think those games use "every inch" of power of the Wii U. Donkey Kong Country Tropical Freeze certainly does not either. 

When you get into this level of hardware it's not about power, it becomes as much about budget/time, yeah it's great that the developer may want to tap that power, but is Nintendo going to finance say a $40-$60 million dollar budget Metroid game that might sell only 1 million copies? 

Nope.