By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Megaoverlord12 said:
JWeinCom said:

It's kind of a continuim.  It seems like a big part of Galaxy's level design was to keep players from getting lost.  The idea of planetoids gives you some freedom to explore, but also keeps you from wandering too far in any direction from getting lost.  3D World just takes things a step further in that direction.

I just always found it interesting that everyone lumps the Galaxy games in with 64/Sunshine even though beyond basic controls and the fact that you're going after power stars to unlock levels, the games' level designs and general structure are drastically different.

Indeed.  Especially Galaxy 2 which moved even farther away.  There are relatively few levels where you have to explore or find a star in an obscure place.  Way more of an obstacle course style game.  Although, the green stars in Galaxy 2 do provide a more 64 like experience.

I'd really like them to shift *slightly* more towards 64 for the next game.  Not because I necessarily prefer that style, but since it's been over a decade since we've really had one.  Hopefully Yooka-Laylee will scratch that itch a bit.