fatslob-:O said:
I think they can stick in higher quality AA and just mostly call it a day since the Maxwell architecture has some very advanced hardware features that are not found in consoles like target independent multisampling, post-depth coverage, overriding coverage sample mask via pixel shader, coverage mask value to colour conversion, and last but not least hardware accelerated conservative raster ... Quality of pixels > Quantity of pixels IMO ... I'll take a 540p image that is offline quality over an image that's rendered at 16K but has the same framework of a last gen or even a current gen game ... |
Mario Kart 8 graphics with high quality AA would be pretty good in my opinion.







