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Soundwave said:
curl-6 said:

It is less demanding in terms of pixel fillrate and framebuffer size, but those aren't the only possible bottlenecks games can run up against. For instance, you couldn't run Uncharted 4 on Wii U, even at 480p, because you wouldn't have enough CPU power to run all the physics/simulation/AI/animation, you wouldn't have enough RAM to store all the assets, etc.

Interesting thing about that is a source at NeoGaf has said CPU wise, the NX apparently is better than the PS4 (which isn't saying a ton since the PS4 CPU is weak). 

But ok, lets say the NX has an equal better CPU + say 4-6GB of RAM ... what else would be the hold up?

PS4's CPU is pretty crappy, true, but if NX is portable it's not going to be able to afford a big/fast/hot/power-hungry CPU either.

Other bottlenecks could include RAM bandwidth, number of TMUs/shader cores, etc.