LuckyTrouble said:
It never will though. It is a problem with the series and the game type. In the West, Dragon Quest generally does just well enough to warrant localizing the next game. Sale numbers are hardly anything to brag about when Japan generally at least doubles in one country what an entry sells in the rest of the world combined. Now combine the niche appeal with the fact that the game is an MMO, splitting the more single player focused audience that Dragon Quest already appeals to, and you have an incredibly risky move. Even if the game had a decent number of players at the start, games already naturally see a decline in playerbase over time. How long would it be until Dragon Quest X had so few players they could hardly warrant paying for more than one server? What are the odds of actually not only recouping localization costs, marketing, server costs, and continued content creation, but seeing a profit worthy of all of the effort? The West was never the market for Dragon Quest X, and it just never will be. Maybe if Dragon Quest had taken off like Final Fantasy ultimately did in the West, but whereas Final Fantasy has become the more Western focused JRPG, Dragon Quest has continued to be a bastion of quality, classic, JRPG in Japan, making an MMO a worthy venture when considering how easily Japan latches on to even a DQ remake. |
They are fairly big here in Europe. Maybe the second biggest foreign RPG series next to Final Fantasy. So hopefully they release it here, even if they decide not to down in the US.
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