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Fernando said:
superbeast1370 said:

MGS1 - 6 million

MGS2 - 7 million

MGS3 - 5 million


 

Yes, but with a huge hardware install base. You Sony fanboys need to remember that this is not the PS1 or PS2 era. PS3 can't have the same sales as before. Now the PS3 is the system with the lower install base.

Well, at the time of MGS2's release PS2 didn't have such a large userbase yet. It only came later. It was higher, true, but not huge. MGS3 on the other hand must have had more competition. I'm not saying MGS4 would surpass them though.

shanbcn said:
 

Well 9 hours of uncompressed audio mean betmeen 20-25 GB of worth data, which is just not possible.

I heard, from a more tech-oriented guy who's making some sort of a 3D engine himself, that nine hours of uncompressed audio would take some 5.5 GB. I don't know if 5.1 surround takes more but... You get the point. And, let's assume a 700 MB CD can have 60 minutes (that's one hour, and it's low) of uncompressed audio (it's uncompressed isn't it?), we would have 9 * 700 MB = 4900 MB = 4.9 GB. I don't exactly know how this should be calculated but I'd like to know how you got to your 20+ GB.

At the moment I can see no reason for MGS4 to have to be released on X360. PS3 is selling more than X360, it probably has a larger userbase than Konami expected last year and MGS4 is to be bundled with PS3. It has already received some excellent reviews (although the major sites still haven't reviewed it) and its pre-order numbers aren't too bad (but not excellent either) - 640k without Europe and some minor markets isn't too bad. It will definitely pass one million with pre-orders only, if they actually tell anything. I'd also expect it to sell otherwise than with pre-orders as well.