DivinePaladin said:
I don't think sales are the only metric for "impressive" when it comes to launch titles. Mario 64 changed the industry in a way that only a Mario game could. It may not have been the sales powerhouse that SMB1, World, or Wii Sports were but step back and imagine 3D console gaming without Mario 64 birthing the modern console analog stick. We'd have gotten sticks eventually for sure but the impact of NOT having Mario 64 would be just as big as any impact Mario World ended up having, at the very least. |
Again, it comes down to what you're talking about. To me, launch titles are judged not by their individual accomplishments on the tech side of things but by their ability to sell the console they released with. SM64 changed all the rules for 3D gaming, true. But from a company stand point, what did it do for Nintendo's bottom line? Did it accomplish it's goal?
And even if you wanted to focus just on the tech side of things or industry influence, what is more influential than the first SMB? I'd argue that more games copied SMB than SM64. I mean, how many indie games released in the last 5 years were STILL aping SMB's mechanics? You can't say the same for SM64 because 3D platforming died years ago.