CaptainExplosion said:
It started with A Link to The Past, where Link is able to go between his world, and a post-apocalyptic wasteland. Then Ocarina of Time, where Link wakes up in the future and all hell has broken loose (frickin ReDeads >.<). We need no further explanation on Majora's Mask. Wind Waker was a step back at first, then we learn which Zelda timeline it is. Finally Twilight Princess, which may retain it's title unless things are worse in Breath of The Wild. |
The problem with all of that is they're ideas more or less presented in the games as existing. The games don't push the worlds/stories far enough in the whole of each Zelda game to make them dark enough. It's sort of like many of the 90s Disney movies where they may present dark ideas, but they don't go deep enough into them to make a more mature impression: Aladin and Beauty and the Beast come to mind the most. It's why they're still rated G. Although as overblown as it is, regular blood and gore is more mature, we're just desentized to it because it happen so often in games. It's almost like looking at ketchup in an anime lol.
Lube Me Up







