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Also, it's not so much that people dislike cutscenes rather just that people like to play games and when you're watching a cutscene you don't actually feel like you're playing anything because... well... you're not. I was put off by Okami's obscene intro length because I wanted to play the game, not stare at small movie. If you really like cutscenes then you'd probably appreciate CGI movies more than actual games because that's 100% the part you like. The rest of us want the game to shut up and let us play with maybe a cutscene every once in a while for things you can't do in-game yourself or that just look really nifty as cutscenes. Also, a lot of people (including myself) want to see more work done on the in-game models so that it's not painful to go back to the game after a cutscene.

 




But as I've read MGS4 uses the ingame engine for its cutscenes, so you shouldn't have to worry about the difference in game models for this particular case.

For the other issues, well then just skip over it, if all you want is to play the game. I have no problems with that and don't really mind if people hate cutscenes, but badmouthing a game for having cutscenes, when it is clearly what the fans of the series wanted, seems pointless. If you want to make MGS4 without cutscenes and piss off all the MGS fans, be my guest.



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