Words Of Wisdom said:
Ack, he's onto me!
However, with each of those individual steps there is a lot of thought and time spent. Do you select your axe-wielding horseman or your sword-wielding myrmidon? Do you move her onto cover to prepare for the enemy's movement or do you attack straight out? Do you attack with the iron sword that has more accuracy and uses but less power or the silver sword with more power but fewer uses and less accuracy? Sure you're just doing 3 things in the game but the thought process that goes into those three things can be incredibly deep. I consider all that thought and preparation to be gameplay just as much as the individual button presses. |
Ahhh....but that's an SRPG. Whereas in your average JRPG I think that there is alot less strategy involved with each move, and can often devolve into "smack thing until you need to heal or the thing is dead".
I see where you are coming from, but I don't think what you are talking about is true for the majority of RPG's.
I just don't understand when cutscenes became this aweful thing that everyone hates. I've always loved cutscenes in all of my games. Some of my best video game memories are from cutscenes.
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