rocketpig said:
The point isn't that they should go away, the point is that taking up half of an interactive game with them is unacceptable in this day and age. Technology has improved to the point where engine-based scenes that allow player interaction are becoming the norm and are actually moving the industry forward in ways that movies could never do. |
But what you find unacceptable, I'm actually looking forward to. If you don't want a bunch of cutscenes in your games then I have no issue with that, and suggest you don't play MGS, but just because you can do something differently doesn't mean you should. As long as there are people like me who look forward to these types of games and actually enjoy them, then there will be a market for these cutscene heavy games and you won't see them die off.
Hell I don't see this as much worse than your average RPG, and it'll probably have more involved gameplay than most turnbased RPG's.
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