IamAwsome said:
They tried attracting both audiences with the Wii U and 3DS. The hardcore didn't bite. And FWIW the Wii had ample hardcore games early on. The entire industry bet against Nintendo so after 2007 there wasn't much even though there was an audience. |
I don't really remember it that way. If anything there was more third party support for the Wii after 2007 ... Red Steel 2, Wii Motion + launching with that EA Tennis game and Tiger Woods golf, No More Heroes 1/2, House of the Dead Overkill, Ghostbusters, Murumasa, Monster Hunter Tri, GoldenEye 007, and third party pubs picking up things like The Last Story along with yearly Call of Duty installments.
To be honest third parties get too much flak there, the Wii was clearly marketed and aimed at casual players so they made casual games which would make sense. If tomorrow Sony sold 20 million copies of a yoga game on the PS4 and shipped the PS4 with a controller heavily aimed towards the yoga crowd, you can bet other developers would start to look into making a yoga game for PS4 too.
It really was Nintendo's fault that the third party situation shook out the way it did on Wii ... if the Wii had a reasonable powerful chip closer to the PS3/360, it would have gotten every single 3rd party game the PS3/360 got and more.







