Nuvendil said:
I highly doubt you'll see what you are envisioning. They will almost certainly follow the GO model from here on: very distinct experiences from their handhelds that are specifically made for mobile and that don't overlap. It's not just going to be them shoving every IP on mobile, only ones that can work as GO has in some fashion. I really doubt we'll see Mario Kart, Smash, F-Zero, or other franchises that demand by design high-precision inputs cause that still sucks on mobile. We will see things like Nintendogs, Brain Age, etc I think as support titles. Also, as for Zelda...I could see a game that's just dungeons perhaps, where you progress from one to the next etc. Main issue I could see is that mobile needs a LONG running progression loop to find success normally, Zelda usually has a hard limit to that and it would be tricky to gain the length needed without making it super grind-happy. |
You'll see Mario Kart, there's too much money on the table, racing games is actually a big genre on mobile. Real Racing 3 has like 300 million downloads, Angry Birds Go 100+ million downloads.
Zelda will happen too, they can come up with different ways to make it work on mobile. Nintendo's design prowess is light years beyond other mobile developers, they know how to make this stuff work well (see also: Wii and DS).