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fatslob-:O said:
curl-6 said:

The best anology for how Metroid could have looked on Wii U is probaby Halo 4, albiet with better textures thanks to Wii U's increased RAM capacity.

*snip*

Damn  shame we never got such a game. :(

There's far more factors in determining higher quality textures than just memory ... 

Beware that bandwidth, texture addressing and filtering units play a role in texturing performance ... 

Very hard to push that one platform has a definitive advantage over another if were talking about last gen HD twins and WII U since they all have a roughly equal amount of advantages along with drawbacks ... 

We don't know the precise specs for Wii U's GPU, (though devs have said it is better than PS3's or 360's) but twice as much RAM is a pretty signifiant advantage. Need for Speed, for example, was able to use better textures on Wii U than on last gen because of the increased memory.