fatslob-:O said:
There's far more factors in determining higher quality textures than just memory ... Beware that bandwidth, texture addressing and filtering units play a role in texturing performance ... Very hard to push that one platform has a definitive advantage over another if were talking about last gen HD twins and WII U since they all have a roughly equal amount of advantages along with drawbacks ... |
We don't know the precise specs for Wii U's GPU, (though devs have said it is better than PS3's or 360's) but twice as much RAM is a pretty signifiant advantage. Need for Speed, for example, was able to use better textures on Wii U than on last gen because of the increased memory.