Oh, are we still talking about games that AREN'T Zelda?
Fun.
Regardless of whether or not this could run on PS360, the design choices here are intentional. The cel-shading, for example, means low-res textures, which are easier to render and, if stylized properly, look absolutely amazing. It free up a lot of resources on the Wii U, and (unless a similar technique was used) wouldn't properly replicate onto a PS360.
That said, the PS3 itself uses a fucking crazy-intense processor. When games were properly optimized for it, they would look on par with games rendered by mid-tier PCs half a decade later. Off the top of my head, Uncharted always looked great; The Last of Us is one of the most perfect Swan Songs for a console in the history of gaming; inFAMOUS 2 is (in my opinion) still one of the greatest sandbox games ever made; and while it might not look amazing at first for textures, Demon's Souls (a game from 2009) is capable of regularly putting out 35-40fps. Were a game like this to be put on the PS3 exclusively, yes; it would suffer for its lack of RAM. But that hasn't stopped developers in the past from continuously blowing our fucking minds.
That all said, this constant comparison between PS360 and Wii U is getting old. 360 is simply behind- that's all there is to it. PS3 lags even further behind in terms of RAM, but let's keep in mind that processor is a fucking monster. The Wii U benefits from being a newer machine with cheaper access to better RAM than what PS360 had. I know I said this game couldn't properly replicate to PS360, but optimization is a crazy thing... However, the resources it would take to do this on PS360 would cost much more than what it is costing on Wii U.
Watch me stream games and hunt trophies on my Twitch channel!

Check out my Twitch Channel!:
www.twitch.tv/AzurenGames







