Wright said:
The problem with open-world games will always be balance, hence why I made a generalization, I was not just talking about Breath of the Wild. You can obviously try and tell me that progression system will work perfectly fine, but neither you or me know about that until we actually play the game. Zelda franchise has never been a very difficult one, and how Anouma wishes to punish or gratificate players should somewhat make the world scale with it or else, again, we'll face the problem that the open-world will become barren at one point, being nothing than an annoyance that stands in the middle between Link and his next destination. |
So far the hours of game play that we've seen of BoTW doesn't suffer from any of these things you speak of and difficulty shouldn't even be a concern. What they've shown off thus far was a pretty complex combat, physics and Ai system more varied than most AAA games that do scripted hand holding story telling for everything.