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wombat123 said:
Metallox said:

Breath of the Wild will be profitable once the game sells more than 2 million units, which is odd, because it sounds like a tiny quantity for the most ambitious Nintendo game of all time.

Even taking into account the scope and size of the game, the actual staff that worked on it is smaller than what the average AAA game demands with BotW taking up around 100 full-time staff (300 in the credits) over 5 years of development while the average AAA title employs 400-600 total staff and a shorter development cycle.  Along with that, a disproportionate amount of a AAA game budget is typically spent on advertising and luxury investments like pricy voice actors -- two things that Nintendo typically shy away from when it comes to their games, instead relying on things like name brand and word of mouth to advertise their games.

Also, Nintendo is most certainly going to get their investment on BotW back by utilizing the game's engine on other projects to shorten development cycles and costs as Shinya Takahashi stated during the Q&A portion of the investors meeting.

keep in mind how unlikely it is that 100 people were working on it for the entirety of tose 5 years.  Doubt conept and creative process are done by all 100.  That would be a flustercluck.  Also, @mtallox, 2million just to be profitable is not necessarily tiny.  They'll be in the red until that 2millth copy is sold.  Think of how pathetic it would be to be to spend 80mill (rough calculation) just to make lets say 3mill.   right?  @wombat, i really hope this does speed up their dev time.  That could be huge for them if say we get a new console kid icarus title with similarities to this zelda title.