vivster said:
Yeah but how does a 5 million unit game sell 10 million NX consoles? One that's also available on the Wii U which will make people even more hesitant to switch to NX. I'm not saying the NX will sell badly (though less than 10m for sure) but I don't think Zelda is helping it that much. |
I would say Breath of the Wild is looking more potentially at Twilight Princess numbers, it's more in line with what is popular these days than Skyward Sword was back when it launched. Also, console launch window is a good time for your heaviest hitters to land, they get a sales boost from the early adopters. As for the Wii U version, if the NX version is visually and performance wise superior, then I imagine most will opt for that version. Also, the Wii U's install base is pretty small, smaller than the GameCube when Twilight Princess came around. I imagine it wil lhave minimal impact on the performance of the NX and Breath of the Wild on the NX. And lastly, game sales don't directly correlate to their hardware boost. At launch, it's not just about "I must have the console for THAT game" and more about a show of force from the console maker, demonstrating a commitment to heavy hitter content and/or a major advancement over its prior console. Killzone Shadowfall has only sold a bit over 2.5 million, Knack only 1.65 mil, and Infamous: Second Son only 2.74 mil. None of these have anything remotely close to a 50% attach rate relative to the PS4 sales at the end of 2014. But the fact they were there combined with excellent marketing gave people confidence in the PS4 platform over the Xbone platform. Again, exclusives and launch titles are tools. Zelda is as strong a center piece as any. However, it can't do it alone and we will see when the NX gets its conference what other titles will make up the 2017 NX lineup.







