By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Einsam_Delphin said:
curl-6 said:

But pushing a button can never provide the tactile enjoyment or immersive connection between me and my character that well implemented motion can.

Well that's your opinion. I get enjoyment from the result of my inputs, and there is no immersion beyond playing when I already know it's a game.

The result of my inputs is important to me too, but feeling a greater physical connection to those results makes them more satisfying for me personally. I mean, slicing up a skeleton warrior in Zelda, gunning down hostile drones in Metroid, or propelling Mario into the air feel good to pull off on their own, but even more so when I feel a more tactile correlation between my movements and the result on screen.