| Nuvendil said: Didn't play the WWHD I did :P. Pretty much anyhere with a lot of fire or with a lot of explosions caused a hit. The fire boss was particularly bad. WWHD didn't have hitstops though so that made it look better. This one does use hitstops which makes it look worse whena frame dip area mixes with that. Also, as one guy pointed out, this version has also been tinkered with to create these demos so that can also have unexpected consequences. Still, 9 months out. They can get the performance up to WWHD levels or better and that would be plenty good enough. |
To be honest, I didn't play WWHD, I watched a friend play through a big chunk of it, and I read Digital Foundry's analysis. :P
From what I saw, WWHD seemed to drop specifically when there was a lot of alpha on screen, like explosions. Breath of the Wild on the other hand seems to take a more sustained hit during combat.
Given the scope of the game, I could accept some drops to the 25fps range when a lot of physics or alpha go off, but hopefully drops below 25fps can be eliminated by release.








