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Nuvendil said:
curl-6 said:
There's still 9 months left until release, that's plenty of time for optimization and polishing.
With a game this massive and complex, I suspect the final game will still have some dips when physics/alpha effects/open areas coincide, but most games tend to run smoother on release than they do in demos 9 months out.

I just hope they don't throw in the towel and decide it's easier to make it NX only than to get the Wii U version running smoothly.

I doubt they'll do that.  The performance here is already comparable to WWHD and they released those and they didn't even looked all that impressive from a technical level.  So long as it puts forth this level they'll launch it.  There would be no reason not to.

I dunno, WWHD and TPHD did have dips comparable in severity to this, but they seemed a lot less common, and isolated to specific instances, whereas here they seem to crop up frequently in both exploration and combat.

Still, I suppose this is an unfinished build with 9 months left until release, so if they stick with it they should be able to get it up to TPHD levels of performance by next March.