It's doubtful Monolithsoft would be giving up resources that they require for the next Xenoblade game. Gaming development occurs in stages, and it's usually not the case that everyone involved is working on the same game at the same time. Planning has to come before design, design has to come before art and code, and art and code have to come before implementation, and implementation has to come before quality assurance. So naturally, there are going to be points in the development process where not everyone is going to have tasks to do.
In addition, people learn. Working with Nintendo's flagship Legend of Zelda team is going to be HIGHLY beneficial to any developer.
I describe myself as a little dose of toxic masculinity.







