mizzou_guy said:
I fucking loved the original Star Fox. I played through that game a hundred times back on the SNES. Star Fox will always be one of my favorite series. That being said . . . what I played at E3 last year wasn't impressive graphically, and the controls were just okay. However, when it got to the part where I had to fly while watching the tv and aim while watching the tablet, it became a complete clusterfuck. I haven't played anything beyond that one demo level, but what I saw made the game look like a giant bomb waiting to happen. I love Star Fox, and I would love to see another great game emerge from the series, but this wasn't it. Fans can both love and hate the work of the franchises they adore. If we just say everything that we're given is gold, then how are the developers going to learn what does and doesn't work for their audience? |
I am not saying that SFZ is a masterpiece and that every fan should think that way. It has its flaws, textures are simplistic and level content is mediocre to good. Still, it's a solid game and a quality Star Fox game, true to its origins.
What I can't understand is people that judge the game bad or shit that: Never touched a Wii U, never played the game or barely played it and cry out loudly that Nintendo should rethink what they are doing to its fans, talking like they are one too.
When you first played in SNES did you already played like a pro with no difficult in a game that first introduced full 3D perspective? I guess no. But you played hundred times and become better. But in your first try with Wii U in 5 minutes, you convinced yourself that it's a complete mess.
And you even consider yourself a SF fan, bc you played the first game almost 20 years ago? Give me a Break!
We reap what we sow







