By using this site, you agree to our Privacy Policy and our Terms of Use. Close

The main problem with the Gamepad is that it's a product that no one asked for and very few wanted and it tried to capitalize on the tablet/mobile craze and cater to more experienced gamers at the same time, and it did not succeed in appealing to either for the most part. To top it all off, like the Wii-mote in its day, the controller itself was heavily under-utilized even by Nintendo themselves. That's the Gamepad's main problem.
People blamed the Wii U's failure on marketing, lacking software and other factors, but the Gamepad was always the main component that alienated the market, I believe I said I suspected that would be the case a few months before the Wii U even launched.