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Alby_da_Wolf said:

What Ninty said is a half truth (or a half lie, if you prefer    ) : The exact model of 3-axes gyro used in the WiiMote Plus wasn't available, but there were other models already available. About the gamepad, a less bulky controller with a smaller display could have been more appreciated, and it would surely have been a lot less expensive.

 

I don't agree about your first point: a Wiimote Plus can also be used as a plain Wiimote (and it actually was almost always, even when it could have been a nice plus to use the Plus, due to publishers preferring to cater for the whole user base), so you get both potential user bases, but the opposite isn't possible.
Anyhow, even not launching it with Wii U, I think that giving it with Wii U too would have been a good idea.

I believe there were cost associations related to the availability comment. I'd recall it was around the time the Wii was released the 3-axis accelerometers reached mass-market pricing. The commonly used accelerometer was 1-axis that were used by automobile industry in airbag collision sensors (which is why the airbags didn't always go off when they should've). Technically two 3-axis accelerometers is needed in the 4-dimensional 6-axis motion sensors.

Yes, it can be used that way. But if it had been made, Nintendo had made the games to utilise the controller to it's full features - and that would have been the problem. I do agree that it would have been a benefit for a few early Wii games, but a burden for the biggest hitters.

The problem with giving it away with Wii U is that nearly all the games are locked with the controller screen -gimmick. Nintendo also said that the "U" means it's a console that's focused on you, as opposed to Wii that was focused on family.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.