| Alby_da_Wolf said: What Ninty said is a half truth (or a half lie, if you prefer
I don't agree about your first point: a Wiimote Plus can also be used as a plain Wiimote (and it actually was almost always, even when it could have been a nice plus to use the Plus, due to publishers preferring to cater for the whole user base), so you get both potential user bases, but the opposite isn't possible. |
I believe there were cost associations related to the availability comment. I'd recall it was around the time the Wii was released the 3-axis accelerometers reached mass-market pricing. The commonly used accelerometer was 1-axis that were used by automobile industry in airbag collision sensors (which is why the airbags didn't always go off when they should've). Technically two 3-axis accelerometers is needed in the 4-dimensional 6-axis motion sensors.
Yes, it can be used that way. But if it had been made, Nintendo had made the games to utilise the controller to it's full features - and that would have been the problem. I do agree that it would have been a benefit for a few early Wii games, but a burden for the biggest hitters.
The problem with giving it away with Wii U is that nearly all the games are locked with the controller screen -gimmick. Nintendo also said that the "U" means it's a console that's focused on you, as opposed to Wii that was focused on family.
Ei Kiinasti.
Eikä Japanisti.
Vaan pannaan jalalla koreasti.
Nintendo games sell only on Nintendo system.








) : The exact model of 3-axes gyro used in the WiiMote Plus wasn't available, but there were other models already available. About the gamepad, a less bulky controller with a smaller display could have been more appreciated, and it would surely have been a lot less expensive.