Einsam_Delphin said:
Tell that to Serperior! I guess it's not necessarily a bad thing, but dual-types are just more interesting naturally.
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Serperior's monotyping actually makes it a decent tank, because it's not taking on a ton more weaknesses like other grass types. Look at this list:
http://bulbapedia.bulbagarden.net/wiki/Grass_%28type%29
Almost all of the dual-Grass types that aren't half Poison have at least one 2x weakness. Meanwhile, what's the dual typing doing for them on offense? Diddly squat.
Parasect is Bug-Grass: two double weaknesses, six in total, and Bug-Grass gives horrible coverage (can't do a thing to Flying, Poison or Steel)
Chesnaught and Breloom: double weak to Flying, both STABs can't do a thing to Flying, Poison or Bug. More horrible coverage.
Venusaur and other Grass/Poison: They tend to depend highly on status moves, but Can't do crap to Steel and Poison if they're not carrying Sleep Powder/Stun Spore, can't use status on other Grass types except Toxic, and get completley walled by other Grass/Poison.
Even the best dual-type out there not named Mega Venusaur, Ferrothorn, has a double weakness to Fire. Most people who play competitively don't bother to give it both STABs either.







