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pokoko said:
Throwing in a scoring system is absolutely not an excuse for developers to charge $60 if they only had to create 4 hours of content. No, I don't care about the "but you can replay it" justification. You can replay almost anything and try to get better at it. Time to beat on Borderlands 2 is like 30 hours if you ignore the side quests and it opens up NG+ versions. Developers should not be given credit for the time you spend replaying content when they're setting the price for a game. I don't know why people accept that excuse.

That being said, it's my understanding that SF0 has closer to 10 hours worth of original content, you just can't see it all during one play-through. I don't have a problem with that. It's the other issues that sound like trouble.

But original Content though? I mean I haven't played SF:0 but from the info I've got on the game is it not just a reboot of Lylat Wars (Star Fox64) again... which in itself was a reboot of StarWing on the SNES, for the life of me I just can't understand how the game took so bloody long to create when it seems like they just took the same formula of flying from Corneria to Venom, battle Star Wolf on the way... even they mention in the Zero Punctuation the battle with them takes place over a Death Star stage... I mean did they really just recreate fighting off Star Wolf while you had to take out the shield generators of the Bolse defense station in the second to last stage from Lylat Wars?

 

Wow, taking a read of the missions / Story on http://starfox.wikia.com/wiki/Star_Fox_Zero Does it really take so many years to press Ctrl C/V and add a splash of 720p graphics? That is terrifying in terms of slow development of HD ready games.



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