fatslob-:O said:
The original xbox is literally a superior version of the gamecube, spec wise ... At the time of 6th gen xbox had relatively NO disadvantages compared to PS2 or gamecube. In what way was the ATI Flipper superior in lighting when the NV2A had PIXEL SHADERS ?! The Xbox is arguably better at multitexturing than the GC, you could easily see more bump mapping and speculars or decals on the former rather than the later ... (Don't even get me started on the shadow mapping or the revolutionary 3D texture support.) The ePSRAM was faster than the xbox's system memory but if we were to compare only the main system memory, xbox had a significant advantage in both bandwidth and capacity! (Remember how well the alpha effects turned out in the PS4/X1 face-off despite X1 having a similar setup like the GC did ? A game that is built from the ground up for gamecube would've run another lap on the xbox without any sort of concessions ... The system has more memory, higher CPU SIMD performance, and a much more advanced GPU ... |
I've tried to find the Factory 5 articles on their Rogue Squadron 2 and Rogue Squadron 3 game engines to no avail. Since I can't back up my claims. I'll drop it.









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