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fatslob-:O said:
Darc Requiem said:

That's not actually true each GPU had it's own advantages and disadvantages. GC GPU was superior at lighting, single pass multi texturing, and it had faster higher bandwith RAM. The Xbox GPU had a higher fillrate, more ram, customizable shaders, and it cache data from it's hard drive. A game built from the ground up that pushed the GC too its limits would not run on Xbox without significant concessions. The same held true for a game built from the ground up for Xbox being ported to GC. The lower bandwith and inferior single pass multitexturing were why the Rogue Squadron port to Xbox was ultimately canned.

There weren't many third party games that were built for the GC and ported to PS2 and Xbox. The few that were ran best on GC. Off the top of my head I can only thing of Sonic Heroes. The PS2 version looked graphically inferior and struggled to maintain 30fps frame rate. (The GC version ran at 60fps). The Xbox verion matched the GC version graphics but the frame rate fluctuated between 30 and 60fp.

The original xbox is literally a superior version of the gamecube, spec wise ... 

At the time of 6th gen xbox had relatively NO disadvantages compared to PS2 or gamecube. In what way was the ATI Flipper superior in lighting when the NV2A had PIXEL SHADERS ?! 

The Xbox is arguably better at multitexturing than the GC, you could easily see more bump mapping and speculars or decals on the former rather than the later ... (Don't even get me started on the shadow mapping or the revolutionary 3D texture support.)

The ePSRAM was faster than the xbox's system memory but if we were to compare only the main system memory, xbox had a significant advantage in both bandwidth and capacity! (Remember how well the alpha effects turned out in the PS4/X1 face-off despite X1 having a similar setup like the GC did ? )

A game that is built from the ground up for gamecube would've run another lap on the xbox without any sort of concessions ... 

The system has more memory, higher CPU SIMD performance, and a much more advanced GPU ...

I've tried to find the Factory 5 articles on their Rogue Squadron 2 and Rogue Squadron 3 game engines to no avail. Since I can't back up my claims. I'll drop it.