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Einsam_Delphin said:
tbone51 said:

While No type might be OP, there is quite a level in difference between all 18 types! You can break it into tiers. 

Imo.... Something like this..... (This is mostly defensive so pls be easy on me)

Godly: Steel

Great: Fairy, Poison, Elect, Water, Ghost, Normal

Average: Dark, Fire, Bug, Fighting, Flying, Dragon, Ground

Poor: , Rock, Grass, Psykic, 

Shit: Ice (lol)

We just need Ice and a few bits for Rock/Grass/Psykic for a boost. Only good thing about steel not being Super OP is 2 of its 3 weaknesses are common attacking moves.

 

Fire has 4 supereffectives, 3 weaknesses, and a whopping 6 resistances. It's definitely an above average type. Fighting Ground and Flying I'd argue for aswell, but I agree with your poor and shit tiers though. Poor Pyschic, how the mighty have fallen!

I'd put Bug down there with Ice. The only bugs people bother to use in top Smogon tiers are Volcarona, Mega Pinsir and (Mega) Scizor (and all three of them can't do a damn thing against Talonflame, the most common Pokemon you will ever see when playing others). The only Bug move commonly used on non-Bug types is U-Turn, and that is strictly for what it does, not it's typing.

I'd Poison down in the poor tier. The only reason it's no longer complete shit is because of fairies. The Poison mon themselves tend do have good defenses, but you can't be considered a great type having a weakness to Earthquake (the most common physical attack move in competitive play). Despite Psychic being a bad offensive type, Psychock is also pretty common. And offensively, not being able to do a thing to Steel types + the fact that many Grass types are also part Poison make it tough to carry most Poison moves. Poison is one of the easisest types to predict a coverage move coming on, to be quite honest.

Lastly, Steel and Water need to trade places. Fighting type moves are extremely common and accessible, and again, Earthquake. On top of that, most Steel types are physical attackers, making them easy to predict. There's only one real option for a special Steel attack, and it's rare to see it because Steel rarely offers better coverage that another move can't provide. Meanwhile, Water has always needed to be nerfed from Day 1. Every single Water type sans Magikarp gets Ice moves, meaning 1) they can all cover one of their weaknesses, and 2) they make Ice completley pointless as a type. Their other weakness is also poorly distributed as a coverage move to non-Electric types, and the ones that do get decent Electric coverage are easy to spot, especially physical attackers. Oh, and I haven't even gotten to the best and most common special attack in the game: Scald. That deserves its own paragraph.