BraLoD said:
He actually uses praising the game technical prowess as a point to call something bad out of nowhere. "A Thief’s End” is overflowing with useless detail. It overwhelms the eye with so many different points of focus that one almost clings to the over-the-shoulder focal point at the center of the screen, where the gun reticle can at least hint at a potential ways of engaging with all of the simulated objects and effects that are otherwise impossible to identify, let alone differentiate." |
That is pretty nuts indeed, the game was too detailed for him to focus on what to shoot... so ... someone with ADHD gone wild just being distracted by plants and such around him? How the fuck does he walk to work? maybe have blinkers on or just set up a long grey untextured corridor from his home to the job :D
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