spemanig said:
Okay, I'll get into it. The only reason threads like this exist and this is even a topic of discussion is because Nintendo was really stupid when naming Super Mario 3D Land. Nintendo made an isometric platformer for their new 3DS platform. The reason they chose to make the platformer isometric like this was because they wanted to make a game what showed off the new stereoscopic 3D feature of the 3DS. I guess they could have made a 3D platformer, but the lack of a second analog stick and the overall increase in budget wouldn't make sense for a handheld game like that. So they made their game. And then they named it. They named it Super Mario 3D Land. Obviously they'd name it that. The game's marketed gimmick was the stereoscopic 3D. The issue is that when they brought that formula to the Wii U, it already had a brand. Super Mario 3D Something. But the Wii U doesn't support stereoscopic 3D. So what did they do? They kept the name anyway like absolute morons. If the 3DS didn't have stereoscopic 3D, the franchise wouldn't have 3D in the name. It would be called Super Mario Iso Land/World or something, because that's what it is. It's an isometric platformer. Your movement is restricted to an 8-way grid. The camera is restricted to an 8-way grid. The level-design is rectangular. That's not a stylistic choice - that's isometric game design. And stop calling the other stuff "real" 3D Mario. It's pretentious. 3D World isn't "fake" 3D just like Triple Deluxe isn't "fake" 2D. It's just an isometric game rendered in 3D because that's cheaper than modeling isometric sprites.
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3d land and 3d world aren't isometric.