Louie said:
We agree to disagree then! ;) Smartphone games are nothing like the social experience Nintendo offered with the Wii. I don't want to get into an argument here (I know I'll just get attacked from all sides) but if Nintendo's biggest IP's (2D Mario, Wii Sports, Wii Fit, Mario Kart, etc.) can't stand a chance to gain mass market interest today then it's basically game over for Nintendo as they have become irrelevant in that case. |
Well I mean the Wii U had NSMBU, Sing Party, Nintendo Land, Wii Fit U, Mario & Sonic Olympics, Wii Sports Club within the first 12 months. I guess you could also throw in 3D World because it was obviously heavily tailored to appeal to NSBM casuals.
And it was a disaster.
3DS launch with Nintendogs + cats? Huge disaster. Brain Training? Biggest generation over generation flop we've seen this gen probably.
The need for someone to make simple/easy/friendly games that people who don't like hardcore games is completely unneccessary today. Smartphones and Facebook completely dominate that industry.
Beyond that I think people just tired of flapping their arms around. After a while you do begin to notice that most of the games don't even pick up on your movements properly and walking around the neighborhood for 15 minutes is probably a better excercise routine than 90% of what's in Wii Fit.
It's not just Nintendo that bet hard on motion gaming ... MS made Kinect central to the XBox One too and that basically gave Sony all the ammo they needed to win back the console market.
I like social gaming too, but I prefer things like GoldenEye and Mario Kart that require some actual skill. Playing Wii Sports gets dull after a while because there's no skill involved whatsoever.







