Soundwave said:
I disagree. Not only is the Wii crowd playing smartphone games today, but smartphones have attracted an audience the size of which the Wii or DS could never dream of. Casual gaming is actually the most over-served portion of the market today, there was another thread here that showed an industry report showing that like 60% of the industry now is freemium smartphone/tablet games or Facebook browser games. This is a huge difference from 2006 when no one was catering towards casuals. The problem with this is they have popularized easy to play/simple gaming for *free*. In essence they poisoned the well for Nintendo's business model of charging at least $20/game. If Nintendo wants to make some cheap casual console though ... sure why not. Make something for $90 with a cheap ass mobile chip in it, redesigned Wiimote, and sell the games for $5/pop (digital download only) or something and see how it goes. You don't need to have Metroid or Zelda or Xenoblade or things like that on the system since casuals don't play those games anyway. |
We agree to disagree then! ;)
Smartphone games are nothing like the social experience Nintendo offered with the Wii. I don't want to get into an argument here (I know I'll just get attacked from all sides) but if Nintendo's biggest IP's (2D Mario, Wii Sports, Wii Fit, Mario Kart, etc.) can't stand a chance to gain mass market interest today then it's basically game over for Nintendo as they have become irrelevant in that case.







