Wyrdness said:
Cloudman said:
Weren't the pokemon games split to encourage player interaction more? Splitting some pokemon between 2 versions helped drive the purpose of trading and interacting with others.... Or you buy both versions and be your own friend, haha... Then you would even need 2 GBs...
Fates however was an idea one of the devs had in mind for the longest time, and this was a good chance to finally do it. The drive was choice and having players do so with two sides of a big picture. This would have a much bigger emphasis on that decision when you had to buy one of the sides. This was pushed further when the director (someone in the team, I forget exactly) wanted a 3rd side cuz he didn't want to choose either side. You could say splitting the games works similarly with trading games with friends to see what the other side looked like.
Seeing how Fates focuses a lot on this idea, I don't really see them doing that again as it wouldn't really hold that same interest Fates did.
Or I could be wrong and they do it again.
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I can see them employing this approach again only as one full game in future instead of separate ones, it probably won't be to the extent of Fates but I can see the whole choice struture being implemented in future games.
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That is true. The marriage system came back from Awakening, even though I don't think it fits well here and only came back because it was a well liked feature.